Darryl Laws
Part I. Modeling greed and fear. There are two cognitive behaviors playing a part in the decision at one-shot prisoner’s dilemma game on the protagonist (any one of the two players) mind: (1) If player 2 cooperates and player 1 does not cooperate the gain received is (G− H), symbolizing GREED . (2) If player 2 does not cooperate and player 1 cooperates the loss is (S−L) which symbolizes FEAR . Similar models with different pay offs can be utilized to understand the variations of GREED by changing the “L” (loss) and “G” (gain). Part 2. Modeling overconfidence. The experiment can be conducted on a new set of players to reduce any bias from the previous game. The underlying logic is that if a sense of comparative self-esteem is established among the new players, they will become more confident and show an overconfident cognitive behavior. To start I would note the payoff response to Player 1 at the end of game displayed in Table 1 followed by administering a short aptitude te...